||At lower percents under a platform I'm not sure if she can even DJC dash grab before you're able to act after tech roll but either way it's far less scary than her FD punish.
||Beating Falco's punishes requires good SDI, up on uthrow or Bthrow and out on most attacks especially at low percent.
||Sometimes you can still get Uair after but I don't remember if that's at kill percents or not.
||Marth's side B loses to Dair reliably and Nair if you're close at all so if you ever just yolo attack, especially when Marth is cornered you have solid odds of beating any of his quick options.
Laser Dtilt can be shield grabbed, even when spaced decently iirc so I hesitate recommending it against Puff but it does kill well so use it when you can I guess.
||i just wouldnt be happy with doing a bad job, that's all.
||However I think his combos often involve lots of platform tech chase nonsense that is not easily played against, in addition to some SDI during CGs.
||I was really starting to figure this out well around Apex 2015 so I'm mad I lost progress with that since he needs this badly.
||People play more scared, especially of your primary opening moves, which changes how you can attack and play off of that fear.
||Until we see the offensive players really attempt to combat camping we shouldn't try any ruleset changes yet from a player perspective.
||i miss all of you really badly too!!
||in my view the argument is something like punishes are hard anyway at top level vs wobbling has no depth and doesn't work like other punishes in the game.