/u/Sickacorn is very positive!

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Most Positive Sentences

Score Sentence
0.9654 On top of that, you could also make the health bars thinner but more saturated, so that they still stand out but don't take up as much screen space. Hope this helps, and best of luck!
0.9493 Maybe add a tooltip that says your hand is full, or something like that. Thanks again for playing and giving your comments; you've definitely reaffirmed my need to improve the visual feedback!
0.9312 I know I recognize that name :) It's great to hear from you! Yeah, there's definitely a lot of optimization issues currently...
0.926 Pretty early in development still, but I'm pretty excited about how it's taken shape thus far :) Edit: fixed links.
0.9259 I'll have to think about the best way to lay it out with the energy costs already there, but that's definitely a good idea. As far as the card shifting issue, I'll try to work on that as well!
0.9098 This is super helpful stuff! First, for your thoughts on Rogue Android... You make an excellent point about the modes of building and playing.
0.8863 I think it's okay, but if you want to be safe, you could find ways to imply that the dog is just "knocked over" and not actually dead.
0.8834 On one hand, it's easy to iteratively add more content to that sort of game and treat it like a sandbox of sorts.
0.8824 I definitely plan on adding more weapon and ability cards as well as more interesting ways to gain resources (e.g.
0.8807 Best of luck on the rest of the project :)
0.8777 Awesome, glad I could help!

Most Negative Sentences

Score Sentence
-0.7909 Am I missing anything painfully obvious? Also, I've realized that googling my game is currently not easy for potential players.
-0.7096 I think I might implement it for enemy deaths as well, albeit a bit more subtly. Regarding your point on enemy design, are you talking about visual design in particular?
-0.7096 It's the same as the SMG, but with the lower fire rate, it doesn't sound nearly as "punchy" as it should.
-0.7003 Or maybe some enemies are standing on a bridge over the water, and a clever player could shoot the rope to collapse the bridge?
-0.6705 I like the variety of enemies and room layouts. Things I'd work on: * Trying to fire the gun quickly felt clunky.
-0.6597 Rather than having a 3% chance to do x3 damage, think of it as a 3% to deal an extra x2 damage .
-0.6476 No worries!
-0.6369 I think one thing I might try is giving players occasional incentives to kill enemies quickly.
-0.636 No problem!
-0.636 And no problem!
-0.6186 At present I would never bother with lightning compared to weapons or the laser since it does so little damage.
-0.6124 No worries, take your time.